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About Us

Jan Quadrant Vincent 16 - An Xbox One Destiny 2 Team

 

 

OUR STORY

Destiny 2 released in September 2017. Around that time, the stars aligned in such a way that the founder of Jan Quadrant Vincent 16, decided to give the game a try, and was hooked. With a background in eSports and competitive raiding, the casual mindset of Destiny 2’s community didn't sit well with the founder, despite many players in the community proving friendly and helpful. When close friends purchased the game in October 2017, Jan Quadrant Vincent 16 was born.

We never knew where the formation of the team would take us. At first, progress was slow. With little to no name recognition in the Destiny community, recruitment was challenging. Who wants to join a clan with so few members? Jan Quadrant Vincent 16 was fortuitous to have a successful initial recruitment, using our goal to become an elite raiding clan as an incentive to pick up truly incredible players, many of whom are still our teammates today.

With a full raiding team and a set “core group” schedule, Jan Quadrant Vincent 16 progressed through normal mode and prestige mode raid content as it was released. We continued to grow our roster, diligently keeping track of member's performance, attitude, and chemistry.

As we became more prosperous and well-known in the Destiny 2 community, we raised the bar for recruitment at an exponential rate. With the addition of some genuinely phenomenal players, we transitioned from a raiding clan into an elite and well-rounded endgame clan, equally proficient in PVP activities. By the time Destiny 2: Warmind had launched, Jan Quadrant Vincent 16 had built a solid foundation to continue to grow into a well-known organization in both prestige raiding and the Competitive Crucible playlist.

 

OUR ACCOMPLISHMENTS

Our Year One accomplishments through the end of the Solstice of Heroes event includes include over 8,000 raids and lairs cleared, including the 18th in the world on Xbox One for Prestige Mode Eater of Worlds, many two-person and three-person Calus and Argos kills, and over 400 flawless Trials of the Nine tickets.

We will update our accomplishments with Year Two before the release of Destiny 2: Shadowkeep.

 

OUR NAME

Many fans of the Destiny franchise are also quite fond of the television show "Rick & Morty." Perhaps it's our high intelligence. Our team is a parody of the interdimensional movie trailer seen in the show. We consider ourselves unique versions of Jan-Michael Vincents (no more than two per quadrant), as well as other popular characters from the excellent cartoon. Our clan tag was formerly [LUBE], which was also a reference to "Turbulent Juice," another interdimensional cable product in the Rick & Morty universe. While we consider ourselves earnest Destiny 2 players, we also have a robust sense of humor. We couldn't think of a more humorous four-letter shortname for the team - without breaking the rules, of course. You may see old references of the shortname in previous content.

 

OUR MISSION

Jan Quadrant Vincent 16 has one purpose: to provide an environment for some of the best Destiny 2 players on Xbox One to thrive, while at the same time providing a relaxing and enjoyable atmosphere to play. We strive to build a close-knit team where respect between members is highly valued. While we understand that participating in Destiny 2 at a competitive level requires a lot of time and effort, we understand that many things in life are more important than gaming, and never ask a member to put the game before family, work, or public service.

 

OUR FUTURE

Jan Quadrant Vincent 16 will continue to refine its roster until we are well-known as the best Destiny 2 team on Xbox One. We look forward to a long and prosperous future, well into Destiny 3. If you're reading this, and you feel that you'd be a valuable asset to our team, please feel free to apply to join. We are especially interested in streamers, content creators, and players with eSports backgrounds.

 

LEGAL STUFF

FAIR USE ACT DISCLAIMER

Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work.

The team universally loves the show “Rick and Morty,” created by Justin Roiland and Dan Harmon. Jan Quadrant Vincent 16 is the name of a fictional movie that was advertised in the episode “Interdimensional Cable 2: Tempting Fate” (season 2, episode 8, premiered September 20, 2015). The episode is one of the Team founder’s personal favorites, and the show overall is amazing, and we all highly recommend it. The choice of name is an homage to the show and its creators. Further, the Team loves and exclusively plays Destiny 2, created by Bungie, Inc. (“Bungie”), published by Activision Publishing, Inc. (“Activision”), on the Xbox platform created by Microsoft Corporation (“Microsoft”). The name JanQuadrantVincent16! is used herein to identify and educate the gaming public regarding the existence of the Team, for the sole purposes of facilitating the social gathering of fandom of both Rick and Morty and the video game Destiny 2. Many of the images appearing herein are copyright of Bungie, Activision and/or Microsoft. The Team does not use the copyrighted material for any other purpose, or for any commercial purpose.

The team, if ever it does have sponsors or income from streaming or other events, will use such proceeds only to maintain team infrastructure, participate in Team-endorsed Destiny 2 competitions, exhibitions, and educational activities, and to support the social cohesion of the Team, and for no other purposes commercial or otherwise. The quantity of copyrighted material used in relation to the body of “Rick and Morty” work as a whole, and Destiny 2 work, and Xbox work, and each of them, is miniscule. The Team’s use of copyrighted material has little if any measurable effect on the potential market for or value of the “Rick and Morty” brand, the Destiny 2 brand, or the Xbox brand.

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